Everything you need to know about Battle Command: Art of War 1939 before you take command.
Battle Command runs on a four-phase turn structure. Each phase builds on the last — strategic decisions in Phase 1 determine the battles you fight in Phase 3.
On the grand Europe-wide map, commanders move armies, control territories, manage supply lines, and gather resources. Every territory captured shifts the balance of power.
Complete strategic missions that evolve as the war progresses. Secure key cities, cut enemy supply routes, or launch surprise offensives to earn decisive advantages.
When armies clash, combat moves to the hex-based battlefield. Deploy infantry, tanks, artillery, and generals across terrain that rewards positioning and combined arms.
Dominate through military conquest, logistic control, or political manoeuvre. Multiple paths to victory ensure no two campaigns play out the same way.
Four unit types, each with distinct roles, strengths, and vulnerabilities. Mastering combined arms is the key to battlefield dominance.
Core of every army
Versatile, cheap to field, holds ground
Vulnerable to armour and artillery
Armoured spearhead
Breakthrough power, fast advance
Costly, needs supply, weak in cities
Long-range fire support
Devastating bombardment, area denial
Immobile, requires infantry screen
Command multiplier
Boosts adjacent units, unlocks special orders
High-value target — losing one hurts
Each Power reflects real WWII military doctrine — unique unit compositions, strategic strengths, and asymmetric playstyles. No two Powers play the same.
Lend-Lease — supply allied units at reduced cost
Sea Control — project power across coastal territories
Rapid Advance — tanks move an extra hex after combat
Motherland — units in home territory fight at full strength regardless of losses
Maginot Doctrine — fortified positions cost double to assault
Mare Nostrum — dominates coastal and island territories with bonus combat strength
Every component in Battle Command is designed for clarity, durability, and immersion. From the full-size strategic map to the custom D8 dice — built for the table.

Every copy of Battle Command ships with a full campaign rulebook plus a quick-start guide — get your first battle underway in under 20 minutes.
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