Europe, 1939

About — Battle Command: Art of War 1939

Art of War
1939.

Europe stands on the brink of war. Take command of the great powers of World War II and lead your armies in a struggle for victory.

The Game

Every Decision
Changes History.

In Battle Command: Art of War 1939, players take command of the great powers of World War II and lead their armies in a struggle for victory. Control territories, gather resources, complete missions, and fight tactical battles using infantry, tanks, artillery, and generals.

Battle Command combines grand strategy on a Europe-wide map with immersive hex-based battlefield combat, creating a unique WWII experience where every decision can change the course of history.

Choose your faction, forge alliances, and outmanoeuvre your opponents across a continent on the brink. The war begins in 1939 — how it ends is up to you.

Battle Command: Art of War 1939 — Official Box Art
2 – 6
Players
14+
Age
60–120 min
Play Time
6 Powers
Powers
How It Plays

Two Layers.
One War.

Battle Command operates on two interconnected levels — the grand strategic theatre and the tactical battlefield. Master both to win the war.

Grand Strategy

Command a Europe-wide theatre. Control territories, manage supply lines, gather resources, and position your forces for the decisive blow.

Hex-Based Combat

When armies clash, the battle moves to an immersive hex-based battlefield. Deploy infantry, tanks, artillery, and generals — every unit placement matters.

Mission System

Complete strategic missions that shift the balance of power. Objectives evolve as the war progresses, forcing commanders to adapt or fall behind.

Path to Victory

No two campaigns end the same way. Dominate through military conquest, economic control, or political manoeuvre — the path to victory is yours to forge.

Battle Command — Full Components Display
Premium Components — Everything in the Box
Choose Your Side

6 Powers.
One Victor.

Each Power reflects real WWII military doctrine — unique unit compositions, strategic strengths, and asymmetric playstyles. No two Powers play the same.

United States

Great Britain

Germany

Soviet Union

France

Italy

Design Philosophy

Built to
Command.

Skill Over Luck

Every mechanic rewards preparation, adaptability, and tactical thinking. No random unit draws. No luck-dependent combat resolution. Just pure command decision-making.

Historical Authenticity

Set in 1939, each of the six Powers reflects real WWII military doctrine — unit capabilities, terrain advantages, and strategic priorities rooted in history.

Built for the Table

Designed for 2–6 commanders, Battle Command is built for the social experience — the tension, the negotiation, the post-game debrief. It creates stories.

Launching on Gamefound

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